Advanced Blocks

The Advanced section of Audio Hijack's block library contains several blocks which can help in less common scenarios. A brief overview of each of these blocks is included below.

Declick, Dehum, and Denoise

The Declick, Dehum, and Denoise blocks are each designed to assist in cleaning up audio that is corrupted in various ways, based on settings you provide. You will likely want to experiment with the settings on each block frequently to obtain the optimal results. Below, you'll find additional details on each of these blocks.

The Declick block can be used to restore audio pulled from vinyl, which often has clicks, pops and crackles. It can also help remove clicks caused by digital errors. The Threshold slider adjusts the sensitivity of click detection. A lower threshold will repair more clicks, but may result in false positives. A higher threshold will result in fewer repairs, but better avoid false positives.

The Dehum block can remove low frequency hum, which may be a result of a lack of proper electrical grounding in the original recording. The Base Frequency setting should be adjusted to identify the frequency of the hum you wish to remove, while the Dehum Amount setting adjusts how aggressively the block will remove hum. Take note of the two built-in presets, which will help remove two common base frequencies, 50 and 60 Hz.

The Denoise block can be used to remove specific noises found in your audio. Denoise must be trained with an example of the audio you wish to remove, by clicking the Learn Noise button. Once the block has been taught a noise, it will work to remove it from audio that passes through it. The Noise Reduction setting adjusts how aggressively the block will remove noise, with higher settings removing more noise. The Remaining Noise Floor setting controls how much noise is left in the audio, to avoid unnatural silences and artifacts caused by noise removal.

Ducking

The Ducking block causes the volume of one or more sources to be lowered automatically, when a specified source reaches a pre-defined volume.

The first source connected to a Ducking block is called the “Overlay” source. Its audio will not be heard at all until it reaches the specified Overlay Threshold. When that occurs, the secondary source (or sources) will be lowered to the Ducked Volume specified.

The Ducking block is particularly helpful for doing voiceovers on top of music, among other uses.

Input Switch

The Input Switch block makes it easy to toggle between two sources. When two sources are connected, only the actively selected source will have its audio passed through the chain. When the switch is clicked, the audio source will switch, using a 0.5 second cross-fade. For a slower 2 second fade, hold Shift while clicking the switch.

Note that this screenshot shows the Input Switch receiving audio from a group of inputs as Input B. As pictured, you can have a longer audio chain, containing multiple input sources, leading up to the Input Switch block.

Sync

The Sync block enables you to add a delay of up to 1000 milliseconds (1 second) as audio passes through the block. This can be useful to sync audio with video.

If a longer delay is needed, add multiple sync blocks in a row.

Time Shift

The Time Shift block acts sort of like a DVR for your Mac's audio. When you add Time Shift to your chain, it will create a buffer of audio. You can then pause audio, as well as jump backwards. The block face provides simple controls for this, with the popover containing more robust controls.

Remember that you can tear off a popover and pin it, for access regardless of what app you have in the foreground. See the Popover Features page for more information. You can also set global hotkeys for Time Shift, right in Audio Hijack's Preferences.

One of the most common use cases for Time Shift is transcribing audio in near real-time. See articles from Serenity Caldwell and Jason Snell for more details on this.

Broadcast BlockInstalling & Uninstalling